Game Design folder
Game projects built around rules, story, feedback, and assets
This folder contains three game design projects: UJESCA, a hybrid physical-digital game; Anti-Monopoly, a Twine modification that critiques Monopoly through choice and system pressure; and Space Crate, a 3D game asset created in Maya and painted in Substance Painter.
The projects are documented as design systems and production artifacts. The pages identify concept, rules, player feedback, visual evidence, and the craft decisions needed to understand how each project functions.
The folder emphasizes how games communicate through constraints and material choices. Rules, turns, scorekeeping, passages, visual feedback, 3D form, and texture painting are treated as design decisions that shape player behavior and worldbuilding.